Study the following MSP tutorials:
- Tutorial 1
- Tutorial 2
Look carefully at the following objects and their help files (option click): togedge, delay, select, pack, line~. [line~] is a good example of a MSP object which also exists as a Max object [line]. Be aware that the [line~] produces a signal as output.
- Tutorial 3
Don’t forget to click on the read message on the right.
There are three sound generating objects:
[noise~], [phasor~] and [cycle~]. Have a look at the following objects and their help files: [noise~], [phasor~] ,[cycle~], [line~] and [buffer~]
- Tutorial 13
Look carefully at the following objects and their help files:
[adc~],[dac~],[record~],[play~],[int]
Note that the select object is abbreviated to sel, delay is abbreviated to del and int is abbreviated to i. Also the 0 object means [int 0]. Look at the int help file to see the explanation.
- Tutorial 16
Don’t forget to click on the two message boxes “preload…..” and “open hug…” otherwise the cues don’t get loaded into the sfplay~ objects.
Look carefully at the following objects and their help files (option click):
[gate],[split],[random],[sfplay~] and [sfrecord~]
Note that the trigger object is abbreviated to t.
Note that before each recording the sfrecord~ objects needs to receive an open message.