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	<title>Comments on: Blog</title>
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	<link>http://old.creativecode.org/ip/pd</link>
	<description>Introduction to Programming 2014</description>
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		<title>By: Gleb</title>
		<link>http://old.creativecode.org/ip/pd/blog/#comment-26</link>
		<dc:creator><![CDATA[Gleb]]></dc:creator>
		<pubDate>Sat, 31 Jan 2015 12:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativecode.org/ip/pd/?page_id=12#comment-26</guid>
		<description><![CDATA[As the noise generating websites become more and more popular (asoftmurmur.com, noisli.com, soundrown.com, rainymood.com, jazzandrain.com, rainycafe.com, the list goes on...) one can&#039;t help but wonder how the seemingly random noises are generated. Naive approach would be to record the original sounds and send them to the client when they are requested (some nifty mixing of the sounds excluded).

After a brief investigation into the world of calming noises it appears that you don&#039;t actually have to record lengthy tracks of rain, instead one can use smaller samples to generate a fluent stream of sound using Pure Data.

How you ask? Web + PD = WebPD! (https://github.com/sebpiq/WebPd)

Looking through the sample code you immediately stumble upon a very clever storm.pd patch that, as you might expect, generates storm sounds right in the living room! (https://raw.githubusercontent.com/sebpiq/WebPd/master/demos/processing-storm/storm.pd)
Playing with this sketch allows you to manipulate the storm as if you are God. Make it rain, add more thunder, add visual effects like lightning, sound of trees crashing down, add more thunder. Feel what it is to be in control of the nature, fight the elements. Did I mention to add more thunder?]]></description>
		<content:encoded><![CDATA[<p>As the noise generating websites become more and more popular (asoftmurmur.com, noisli.com, soundrown.com, rainymood.com, jazzandrain.com, rainycafe.com, the list goes on&#8230;) one can&#8217;t help but wonder how the seemingly random noises are generated. Naive approach would be to record the original sounds and send them to the client when they are requested (some nifty mixing of the sounds excluded).</p>
<p>After a brief investigation into the world of calming noises it appears that you don&#8217;t actually have to record lengthy tracks of rain, instead one can use smaller samples to generate a fluent stream of sound using Pure Data.</p>
<p>How you ask? Web + PD = WebPD! (<a href="https://github.com/sebpiq/WebPd" rel="nofollow">https://github.com/sebpiq/WebPd</a>)</p>
<p>Looking through the sample code you immediately stumble upon a very clever storm.pd patch that, as you might expect, generates storm sounds right in the living room! (<a href="https://raw.githubusercontent.com/sebpiq/WebPd/master/demos/processing-storm/storm.pd" rel="nofollow">https://raw.githubusercontent.com/sebpiq/WebPd/master/demos/processing-storm/storm.pd</a>)<br />
Playing with this sketch allows you to manipulate the storm as if you are God. Make it rain, add more thunder, add visual effects like lightning, sound of trees crashing down, add more thunder. Feel what it is to be in control of the nature, fight the elements. Did I mention to add more thunder?</p>
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	<item>
		<title>By: Lise Stork</title>
		<link>http://old.creativecode.org/ip/pd/blog/#comment-25</link>
		<dc:creator><![CDATA[Lise Stork]]></dc:creator>
		<pubDate>Sat, 29 Nov 2014 17:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativecode.org/ip/pd/?page_id=12#comment-25</guid>
		<description><![CDATA[I see that my link is missing so here it is: 

https://www.youtube.com/watch?v=xAeF-_ciNQI]]></description>
		<content:encoded><![CDATA[<p>I see that my link is missing so here it is: </p>
<p><a href="https://www.youtube.com/watch?v=xAeF-_ciNQI" rel="nofollow">https://www.youtube.com/watch?v=xAeF-_ciNQI</a></p>
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		<title>By: Jeroen van Oorschot</title>
		<link>http://old.creativecode.org/ip/pd/blog/#comment-24</link>
		<dc:creator><![CDATA[Jeroen van Oorschot]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 10:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativecode.org/ip/pd/?page_id=12#comment-24</guid>
		<description><![CDATA[I really liked the Bomb Factory, partly because of it&#039;s name. The interface consists of a simple slider to determine explosion size and a bang to set it off. The sketch basically generates noise, which is then compressed, delayed and shifted. A chirp oscillator takes care of generating the sweeping characteristics of the sound.

http://obiwannabe.co.uk/html/toys/bombfactory/bombfactory.html]]></description>
		<content:encoded><![CDATA[<p>I really liked the Bomb Factory, partly because of it&#8217;s name. The interface consists of a simple slider to determine explosion size and a bang to set it off. The sketch basically generates noise, which is then compressed, delayed and shifted. A chirp oscillator takes care of generating the sweeping characteristics of the sound.</p>
<p><a href="http://obiwannabe.co.uk/html/toys/bombfactory/bombfactory.html" rel="nofollow">http://obiwannabe.co.uk/html/toys/bombfactory/bombfactory.html</a></p>
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		<title>By: Jasper Schelling</title>
		<link>http://old.creativecode.org/ip/pd/blog/#comment-23</link>
		<dc:creator><![CDATA[Jasper Schelling]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 09:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativecode.org/ip/pd/?page_id=12#comment-23</guid>
		<description><![CDATA[RJDJ is a music platform for iOS built with PD. The Inception app is a &#039;version&#039; of the RJDJ platform using assets (visuals &amp; sounds) from the movie Inception.

http://inceptiontheapp.com/]]></description>
		<content:encoded><![CDATA[<p>RJDJ is a music platform for iOS built with PD. The Inception app is a &#8216;version&#8217; of the RJDJ platform using assets (visuals &amp; sounds) from the movie Inception.</p>
<p><a href="http://inceptiontheapp.com/" rel="nofollow">http://inceptiontheapp.com/</a></p>
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		<title>By: Marieke Paardekoper</title>
		<link>http://old.creativecode.org/ip/pd/blog/#comment-22</link>
		<dc:creator><![CDATA[Marieke Paardekoper]]></dc:creator>
		<pubDate>Tue, 25 Nov 2014 23:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativecode.org/ip/pd/?page_id=12#comment-22</guid>
		<description><![CDATA[I found this project:

http://www.creativeapplications.net/openframeworks/wake-up-with-the-world-collaborative-musical-waking-experience/

It&#039;s a really cool idea, though I wonder if the execution is as good as it seems. The sounds of your GPS locations could create some really weird music, though that is perhaps the apps&#039; charm.]]></description>
		<content:encoded><![CDATA[<p>I found this project:</p>
<p><a href="http://www.creativeapplications.net/openframeworks/wake-up-with-the-world-collaborative-musical-waking-experience/" rel="nofollow">http://www.creativeapplications.net/openframeworks/wake-up-with-the-world-collaborative-musical-waking-experience/</a></p>
<p>It&#8217;s a really cool idea, though I wonder if the execution is as good as it seems. The sounds of your GPS locations could create some really weird music, though that is perhaps the apps&#8217; charm.</p>
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		<title>By: Lise Stork</title>
		<link>http://old.creativecode.org/ip/pd/blog/#comment-21</link>
		<dc:creator><![CDATA[Lise Stork]]></dc:creator>
		<pubDate>Tue, 25 Nov 2014 22:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativecode.org/ip/pd/?page_id=12#comment-21</guid>
		<description><![CDATA[I really like this project as it shows you how you can use data to create sound. In this project the position and speed of virtual objects in a tub of sand create sound. The position and speed of these objects change because of the relief that is made in the sand by viewers of the project. Because the virtual objects are being shot from the middle to the rest of the tub, they move/act like real objects in physical space.

URL: http://thecreatorsproject.vice.com/blog/sand-noise-device-fuses-augmented-reality-and-generative-synths]]></description>
		<content:encoded><![CDATA[<p>I really like this project as it shows you how you can use data to create sound. In this project the position and speed of virtual objects in a tub of sand create sound. The position and speed of these objects change because of the relief that is made in the sand by viewers of the project. Because the virtual objects are being shot from the middle to the rest of the tub, they move/act like real objects in physical space.</p>
<p>URL: <a href="http://thecreatorsproject.vice.com/blog/sand-noise-device-fuses-augmented-reality-and-generative-synths" rel="nofollow">http://thecreatorsproject.vice.com/blog/sand-noise-device-fuses-augmented-reality-and-generative-synths</a></p>
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		<title>By: Thiago Elid</title>
		<link>http://old.creativecode.org/ip/pd/blog/#comment-20</link>
		<dc:creator><![CDATA[Thiago Elid]]></dc:creator>
		<pubDate>Tue, 25 Nov 2014 22:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativecode.org/ip/pd/?page_id=12#comment-20</guid>
		<description><![CDATA[I found this library which was mainly built for Pure Data extended version.
So if you have any plans to keep up coding in pd in the future, this might
give you an extra fuel. Out of the blue, your PD seems to leap 30 years ahead
with this really nice color scheme plug in. Also, the demo video displays
a really nice project although we are only able to see a sneak peak of it.

http://forum.pdpatchrepo.info/topic/8555/gui-objects-and-color-scheme]]></description>
		<content:encoded><![CDATA[<p>I found this library which was mainly built for Pure Data extended version.<br />
So if you have any plans to keep up coding in pd in the future, this might<br />
give you an extra fuel. Out of the blue, your PD seems to leap 30 years ahead<br />
with this really nice color scheme plug in. Also, the demo video displays<br />
a really nice project although we are only able to see a sneak peak of it.</p>
<p><a href="http://forum.pdpatchrepo.info/topic/8555/gui-objects-and-color-scheme" rel="nofollow">http://forum.pdpatchrepo.info/topic/8555/gui-objects-and-color-scheme</a></p>
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		<title>By: Lise Stork</title>
		<link>http://old.creativecode.org/ip/pd/blog/#comment-19</link>
		<dc:creator><![CDATA[Lise Stork]]></dc:creator>
		<pubDate>Tue, 25 Nov 2014 21:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativecode.org/ip/pd/?page_id=12#comment-19</guid>
		<description><![CDATA[I really like this project because the sound that is created is dependant on the speed an position of virtual objects in a tub of sand. The objects move over the sand and react to the reliefs of the sand like they are real objects in real physical space. I think it shows you well how you can use PD to turn data into sound.]]></description>
		<content:encoded><![CDATA[<p>I really like this project because the sound that is created is dependant on the speed an position of virtual objects in a tub of sand. The objects move over the sand and react to the reliefs of the sand like they are real objects in real physical space. I think it shows you well how you can use PD to turn data into sound.</p>
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		<title>By: Thiago Elid</title>
		<link>http://old.creativecode.org/ip/pd/blog/#comment-18</link>
		<dc:creator><![CDATA[Thiago Elid]]></dc:creator>
		<pubDate>Tue, 25 Nov 2014 21:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativecode.org/ip/pd/?page_id=12#comment-18</guid>
		<description><![CDATA[http://forum.pdpatchrepo.info/topic/8555/gui-objects-and-color-scheme]]></description>
		<content:encoded><![CDATA[<p><a href="http://forum.pdpatchrepo.info/topic/8555/gui-objects-and-color-scheme" rel="nofollow">http://forum.pdpatchrepo.info/topic/8555/gui-objects-and-color-scheme</a></p>
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		<title>By: Donna Schipper</title>
		<link>http://old.creativecode.org/ip/pd/blog/#comment-17</link>
		<dc:creator><![CDATA[Donna Schipper]]></dc:creator>
		<pubDate>Tue, 25 Nov 2014 21:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativecode.org/ip/pd/?page_id=12#comment-17</guid>
		<description><![CDATA[I didn&#039;t found an actual patch or existing artwork, but encountered on a few advertisements of Electronic Music events that invited people to collaborate on an &#039;open stage night&#039; (open podium in Dutch) to play music using Pd. I really like the idea of seeing programming as playing an instrument. I have visited electronical music concerts, but for me it&#039;s never really clear in what extend the artists are &#039;improvising&#039;, or preparing their music beforehand. As the ads pretend, the artists on the Pd nights are really improvising, because sometimes the nights are totally open and the advertisements say artists need to start with a blank page and also play together sometimes.
Video of one of the events: http://prosumeconduce.info/?p=64
Description of the Blank Pages concept: http://blankpages.fr/bp.php?lang=en&amp;page=project]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t found an actual patch or existing artwork, but encountered on a few advertisements of Electronic Music events that invited people to collaborate on an &#8216;open stage night&#8217; (open podium in Dutch) to play music using Pd. I really like the idea of seeing programming as playing an instrument. I have visited electronical music concerts, but for me it&#8217;s never really clear in what extend the artists are &#8216;improvising&#8217;, or preparing their music beforehand. As the ads pretend, the artists on the Pd nights are really improvising, because sometimes the nights are totally open and the advertisements say artists need to start with a blank page and also play together sometimes.<br />
Video of one of the events: <a href="http://prosumeconduce.info/?p=64" rel="nofollow">http://prosumeconduce.info/?p=64</a><br />
Description of the Blank Pages concept: <a href="http://blankpages.fr/bp.php?lang=en&#038;page=project" rel="nofollow">http://blankpages.fr/bp.php?lang=en&#038;page=project</a></p>
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